Creative Research Methods
School of Arts and Media
In a nutshell
This course allows you to explore a subject-specific practice in the expanding creative industry and its wider confines. You will consider the role of technology in society, whilst developing projects that look to explore the relevance, importance and future of this industry through analysis, experimentation and implementation of creative ideas.
Throughout the course, you will be encouraged to undertake independent contextual and theoretical research that will improve your capacity for independent enquiry, creativity and professional practice. The course places an emphasis on problem setting rather than problem solving, through the development of self-initiated projects and briefs.
There are plenty of opportunities to get involved in live projects as we work closely with key cultural organisations within the North West.
- Develop your creative thinking skills through practical and theoretical discourse.
- Engage in the development of a high level, skills-based practice.
- Capitalise on professional opportunities such as placements and freelance projects with key organisations.
All about the course
The programme structure consists of five modules, three of which are delivered within a collaborative framework allowing all students across the Master's in Art and Design programmes (Contemporary Fine Art, Socially Engaged Arts Practice, Visual Communication and Socially Engaged Photography) opportunities to engage with your peers whilst working through individual assignments focused around each programme.
The remaining two modules are tailored to the specific programme learning outcomes.
This module focuses on the understanding of and the application of a range of practice based research methods. You are initially encouraged to develop an individual line of inquiry that will be explored through a variety of creative research methods of which you are supported through lectures, seminars and tutorials. This module has two assessment points at week seven and 12 and submissions will generally be project based (70%) with an underpinning written component (30%).
Exploring Theory and Practice
This module deals with the theoretical and practical issues faced by practitioners in the context of art and the creative and cultural industries. The module supports you in developing new ideas through research and practice and through an appraisal of the context in which they operate. Particular emphasis is placed on contexts that emerge from international perspectives and from contemporary debates around creativity.
Real World Context
Through the Real World Context module you will undertake a placement in a relevant work place to gain new experiences and test out developing ideas and activities. The creative and cultural industries embrace a range of professional subjects. Given the transversality of these industries, it is important for you to have sufficient knowledge about the sector and its wider contexts, enabling you to identify and acquire professional skills within and across relevant sub-sectors. It is also important to enable you to understand and have experience of working in a multidisciplinary environment and an international context.
The aims of the major project are to offer you the opportunity to critically engage in a major project in which the emphasis will be on defining and analysing through action research, and developing a constructive practical response to a line of inquiry or research question while formulating your own resolutions or conclusions from your body of work. The culmination of this module is an exhibition or other form of public exposition.
During the 'major project’ you are provided with a supporting supervisor, in developing concerns and practice-drivers accrued throughout the chosen programme of study, via a programmed series of tutorials. Individual tutorials and peer interaction/group discussions are integral to the development of the major project.
The new MA Creative Technology will integrate artistic skills and expertise with applied technologies. You will research and discover emerging technologies around which an appropriate analysis will be applied to developed bodies of practice. You will engage with programming and coding tools, games design and software relevant to many forms of employment in the arts, allowing you to better understand, for example, how UX (user experience) and UI (user interface) are understood and enhanced in creative projects.
Please note that it may not be possible to deliver the full list of options every year as this will depend on factors such as how many students choose a particular option. Exact modules may also vary in order to keep content current. When accepting your offer of a place to study on this programme, you should be aware that not all optional modules will be running each year. Your tutor will be able to advise you as to the available options on or before the start of the programme. Whilst the University tries to ensure that you are able to undertake your preferred options, it cannot guarantee this.
What will I be doing?
Independent practice-led work
Supporting statement/reflective journal
This course uses a range of teaching and learning methods, including lectures, group seminars, practical workshops, student symposia, tutorials (group and individual), situated learning (live projects) as well as independent learning.
The combination of these aims is to allow you to progressively determine your own learning by taking ownership of the aspects of your study that are of most relevance to you and your developed practice, enhancing the potential for your to become a life-long learner.
The process of Master’s level study, particularly relating to an individual and independent art and design practice, is one of objective critical reflection and self-analysis.
School of Arts and Media
The School of Arts and Media is the largest School at the University of Salford with more than 4,000 creative students.
Across sites at MediaCityUK and the University's Peel Park campus, we offer a huge variety of courses, from fashion image making and styling, television and radio, creative writing and music to journalism, animation, design and performance.
This broad range of disciplines offers enhanced opportunities for specialist and interdisciplinary study, including collaborative work across subject areas.
This course benefits from our fantastic facilities at MediaCityUK. These include a five-camera HD TV studio, a three-camera HD TV studio and a digital performance studio with full green screen capability. There are two radio/audio recording studios, and 5.1 surround sound audio post production theatre, with Foley Booth. Audition v3 audio editing and Final Cut Pro and Avid software-enabled suites are throughout the building.
Also, this course makes extensive use of 'Maker Spaces' at our MediaCityUK and Peel Park campuses. In these spaces, students and staff have at their disposal a broad range of cutting-edge tools and technology for the production of digital and physical prototypes, turning their ideas into reality.
What about after uni?
Innovative thinkers that a are able to embed and apply new design-related ideas within the latest technological developments are highly regarded within the industry, particularly when educated at Master’s level. As a result, completing this course will open up a range of career paths to you.
This course benefits from established partnerships and links with creative industries in the UK, which have been working with us at several levels, ranging from guest lecturers, live briefs, placement opportunities and extra-curricular activities. These include the BBC, Trunk Manchester, BigBrandIdeas, Yippee Entertainment and Carbon Digital, among others.
What you need to know
We welcome students from any background into this course. This programme is especially suited to creative people with an inclination to “think outside the box”, imagining the technology-mediated experiences of the future.
Students with a background in art and design will find multiple opportunities to gain a grounded experience with emergent technologies, exploring ways to integrate them into their practice. On the other side of the spectrum, students with a background in IT, engineering or software development, will encounter a safe space to experiment and develop their skills as creative practitioners.
ENGLISH LANGUAGE REQUIREMENTS
International applicants will be required to show a proficiency in English. An IELTS score of 6.5, with no element below 5.5, is proof of this.
Standard entry requirements
A good honours degree.
Accreditation of Prior Learning (APL)
We welcome applications from students who may not have formal/traditional entry criteria but who have relevant experience or the ability to pursue the course successfully.
The Accreditation of Prior Learning (APL) process could help you to make your work and life experience count. The APL process can be used for entry onto courses or to give you exemptions from parts of your course.
Two forms of APL may be used for entry: the Accreditation of Prior Certificated Learning (APCL) or the Accreditation of Prior Experiential Learning (APEL).
|Type of study||Year||Fees|
|Full-time home/EU||2020/21||£7,920per year|
|Full-time international||2020/21||£14,670per year|
You should also consider further costs which may include books, stationery, printing, binding and general subsistence on trips and visits.
Scholarships for international students 2020/21
If you are a high-achieving international student, you may be eligible for one of our international scholarships worth up to £5,000. Our international scholarships include the Salford International Excellence Scholarship.
For more information go to International Scholarships